libgdx AssetManager预加载ttf字体不工作
我有这个代码在应用程序启动时执行
val resolver = InternalFileHandleResolver() asset.setLoader(FreeTypeFontGenerator::class.java, FreeTypeFontGeneratorLoader(resolver)) asset.setLoader(BitmapFont::class.java, ".ttf", FreetypeFontLoader(resolver)) val menuFont = FreeTypeFontLoaderParameter() menuFont.fontFileName = FONT_FN menuFont.fontParameters.size = 10 asset.load(FONT_MENU, BitmapFont::class.java, menuFont) val gameFont = FreeTypeFontLoaderParameter() gameFont.fontFileName = FONT_FN gameFont.fontParameters.size = 15 asset.load(FONT_GAME, BitmapFont::class.java, gameFont) asset.finishLoading()
asset
是我的AssetManager
,常量是:
const val FONT_FN = "others/font.ttf" const val FONT_MENU = "FONT_MENU" const val FONT_GAME = "FONT_GAME"
现在我有这些帮手功能:
private fun addLabel(text: String, x: Float, y: Float, font: BitmapFont, color: Color, stage: Stage): Label { val label = Label(text, Label.LabelStyle(font, color)) label.setPosition(x, y) stage.addActor(label) return label } fun addLabelForMenu(text: String, x: Float, y: Float, stage: Stage): Label { val font = asset.get(FONT_MENU, BitmapFont::class.java) val color = Color.WHITE return addLabel(text, x, y, font, color, stage) } fun addLabelForGame(text: String, x: Float, y: Float, stage: Stage): Label { val font = asset.get(FONT_GAME, BitmapFont::class.java) val color = Color.WHITE return addLabel(text, x, y, font, color, stage) }
调用addLabelForMenu
时,游戏崩溃:
com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: others/font.ttf
我正在关注维基页面: https : //github.com/libgdx/libgdx/wiki/Managing-your-assets
可能是什么问题?
const val FONT_FN = "others/font.ttf" // Make sure your `font.ttf` file is inside `others` folder
将.ttf
扩展名添加到要用于加载和检索的fileName。
所以改变
const val FONT_MENU = "FONT_MENU" const val FONT_GAME = "FONT_GAME"
至
const val FONT_MENU = "FONT_MENU.ttf" const val FONT_GAME = "FONT_GAME.ttf"